β Must-know
π Projectile motion is two-dimensional motion in which the particle moves simultaneously along independent horizontal and vertical axes.
π When analyzing horizontal motion, the vertical motion can be ignored, and when analyzing vertical motion, the horizontal motion can be ignored.
Further detail
π The position vector of a particle with coordinates x and y relative to the origin is .
x moves independently, whereas y responds to gravity
In the standard projectile model, air resistance is neglected unless the problem explicitly includes it.
The acceleration due to gravity is taken as constant, with or approximately unless another value is specified.
For a particle in flight under gravity alone, the acceleration is vertically downward with magnitude g, regardless of whether the particle is rising, falling, or moving at an angle.
π Formula β With upward and rightward directions chosen as positive, the projectile acceleration is , so the horizontal acceleration is zero.
π Because the horizontal acceleration is zero, the horizontal velocity remains constant throughout the flight before impact.
No horizontal force β zero horizontal acceleration β constant horizontal velocity
β Must-know
π Formula β For this example, the velocity at time t is when .
π Formula β For the same example, the position vector at time t is when the particle is projected from the origin.
π Formula β The time to reach the highest point is found by setting the vertical velocity to zero, giving .
π Formula β For the example returning to the same level, the time of flight is and the range is .
π Formula β The maximum height in the example is obtained from vertical motion and equals .
π Formula β Eliminating time from and gives the trajectory equation , which is a downward-opening parabola.
Further detail
π Formula β At time t, the angle ΞΈ made by the velocity with the horizontal satisfies .
π Formula β At t=2 s, the particle has velocity and position vector .
π Formula β The angular momentum of the particle about the projection point is calculated using , and the torque of gravity about that point is calculated using with .
Resolve β evolve in time β find position β eliminate time
π Formula β For a projectile launched with speed u at angle ΞΈ, the initial velocity is and the acceleration is .
π Formula β At time t, the projectile velocity is .
π Formula β The coordinates of the projectile at time t are and .
π Formula β Eliminating time between the coordinate equations gives the trajectory equation .
π Formula β For a projectile returning to its launch level, the time to reach maximum height is and the total time of flight is .
π Formula β For a projectile returning to its launch level, the maximum height is and the range is .
Resolve velocity β eliminate time β obtain trajectory
β Must-know
π Velocity is perpendicular to acceleration when their dot product is zero, so ; for the given acceleration and velocity , this occurs at , the highest point.
π Velocity is perpendicular to the initial velocity when ; for and , the mathematical time is , which is not physically possible if the flight ends at 12 s.
π Formula β When the projectile lands at its original height, its final velocity is , obtained by reversing the vertical component while preserving the horizontal component.
Further detail
π Formula β The change in velocity between launch and landing at the same height is , and the change in momentum is .
π Formula β The torque of gravitational force about the origin at position is .
π Formula β At the highest point, the angular momentum magnitude about the launch point is , because the position has horizontal coordinate and vertical coordinate H while the velocity is horizontal.
Horizontal motion stays constant in the basic case, whereas vertical motion changes under gravity
β Must-know
π Formula β The torque about a point is .
Further detail
If force is given and the particle starts from rest at the origin, integrating force divided by mass gives velocity and integrating velocity gives the position vector.
For , differentiating gives velocity, and at the velocity is obtained by substituting that time into the derivative.
Position β velocity β acceleration β force β torque
β Must-know
π Formula β For a projectile launched from ground level, the trajectory equation is .
To find the horizontal range from a trajectory equation, set and take the nonzero value of x.
For , setting gives a horizontal range of .
To find the maximum height from a trajectory equation, set to locate the highest point and then substitute that x-coordinate into the trajectory equation.
Further detail
For , the maximum occurs at and the maximum height is .
Comparing a given trajectory equation with the standard form identifies from the coefficient of x and identifies from the coefficient of .
Range: y = 0; highest point: dy/dx = 0
β Must-know
π For fixed initial speed in ground-to-ground motion, the range is maximum at and has maximum value .
π For a fixed speed and equal launch and landing levels, launch angles and produce the same range.
Further detail
π When a horizontal force acts in addition to gravity, horizontal velocity is not constant, but if no additional vertical force acts, the initial and final vertical speeds can still be related through vertical motion.
Resolve components β use independent horizontal and vertical motion β reconstruct the result
β Must-know
π Formula β For a projectile launched with speed at angle to the horizontal, the time of flight is , the maximum height is , and the horizontal range is for ground-to-ground motion.
π Formula β If the initial velocity components are and , then , , and when horizontal acceleration is zero.
π For fixed launch speed in ground-to-ground motion, the range is maximum at because is maximum when it equals 1.
π For fixed launch speed, complementary projection angles and produce the same ground-to-ground range because .
Further detail
Ground-to-ground formulas work for level ground, whereas tower launches require a different treatment.
β Must-know
π Two projectiles with equal maximum heights have equal vertical components and therefore equal flight times, while their ranges depend on the products .
π Formula β If a projectile has the same horizontal range and maximum height, then its launch angle satisfies .
Further detail
π Formula β For a projectile, the range is greater for the motion with the greater product because when horizontal acceleration is zero.
π Motion with zero initial velocity and constant acceleration, or with initial velocity and acceleration along the same line, is one-dimensional straight-line motion; non-collinear initial velocity and acceleration produce two-dimensional motion such as projectile motion.
π Formula β For a particle with position vector , differentiate once to obtain velocity, differentiate twice to obtain acceleration, and use to determine the velocity direction relative to the x-axis.
Equal vertical component β equal maximum height and flight time; equal complementary angles β equal range.
β Must-know
π Formula β When a projectile lands on a lower level after its gravity changes, its new range is the old range plus the additional horizontal distance traveled after the original landing point: .
π Formula β The additional horizontal distance is , where is the new gravitational acceleration.
π Formula β The original projectile range is .
Further detail
Increased gravity β shorter flight time and a modified range.
β Must-know
π Formula β For an incline at angle ΞΈ, the gravitational acceleration components are perpendicular to the plane and along the plane.
Further detail
Along the plane changes horizontal motion; perpendicular to the plane changes vertical motion.
β Must-know
π Formula β For a particle dropped from rest from height h, the time to reach the ground is and the final speed is .
π A particle thrown horizontally from a tower has the same vertical motion as a particle dropped from the same height, because its initial vertical velocity is zero and horizontal acceleration is zero.
π Formula β For horizontal projection with horizontal speed u and flight time t, the range is , while the vertical velocity at time t is downward when the initial vertical velocity is zero.
π If a particle is released from a moving balloon, train, vehicle, lift, or aircraft, it initially retains the velocity of that moving frame at the instant of release.
Further detail
π Formula β The release condition from a moving frame is , so at release.
Resolve components β solve vertical motion β calculate horizontal range.
β Must-know
π Formula β The velocity of A with respect to B is , where the velocities are measured in the same reference frame.
Further detail
π Formula β The acceleration of A with respect to B is , obtained by differentiating the relative-velocity relation.
π Formula β The position vector of B with respect to A is ; differentiating it gives .
Ground view versus observer view: the same object may be moving for one observer and at rest for another.
β Must-know
π A relative-motion problem is solved by these steps:
For a bird moving at m/s and a man moving at m/s, the bird's velocity relative to the man is m/s, with magnitude m/s and direction south of west.
π A flag carried by a moving man points in the direction of the wind's velocity relative to the man, namely .
π To determine the direction in which a moving man should hold an umbrella, use the rain's velocity relative to the man, , and orient the umbrella against the apparent incoming rain.
Further detail
Identify the observer β subtract velocities β draw the relative vector β determine speed and direction.
β Must-know
π If rain has horizontal component m/s and a man runs at m/s, the rain appears to fall vertically downward to the man because the relative horizontal component is zero.
π Formula β For an object dropped horizontally from height with horizontal speed , the time to reach the ground is and the horizontal range is .
π A dropped particle has a parabolic path relative to the ground but a straight vertical path relative to the aeroplane because the particle and aeroplane have the same horizontal velocity.
Further detail
π Formula β For a pursuer moving at m/s behind an object moving at m/s with an initial separation of m, the catch-up time is s.
Equal horizontal velocities cause zero relative horizontal motion; relative displacement then determines the observed path or meeting time.
β Must-know
π Formula β For two objects moving in the same direction with constant velocities, the relative velocity of A with respect to B is , so the catch-up time equals the initial gap divided by the relative velocity.
π Formula β For accelerated objects that meet after time t, their displacements satisfy , where d is the initial separation; using gives the meeting equation.
π Formula β Relative quantities obey , , and .
π Formula β For two projectiles launched simultaneously from the same vertical level and moving under the same downward gravitational acceleration, the relative acceleration is zero: .
Further detail
π The displacement method is generally safer for accelerated catch-up problems, whereas the relative-motion method is quicker when the relative acceleration is zero or the relative quantities are easy to determine.
Ground-frame displacement versus observer-frame relative motion
π When two projectiles are launched simultaneously from the same vertical level, they can collide in the air only if their initial vertical velocity components are equal: .
π Formula β For two projectiles launched simultaneously from the same level in opposite horizontal directions, the horizontal separation must satisfy for an air collision, with equality corresponding to collision at ground level.
For two projectiles launched simultaneously from the same horizontal level to collide, their vertical velocity components must be equal: .
If two projectiles have equal vertical components, collision occurs when the horizontal separation is less than the sum of their horizontal ranges, ; equality means collision at ground level.
Downstream motion is along the river, so the ground speed is the sum of the swimmer's speed relative to the river and the river speed, whereas upstream motion is against the river, so the ground speed is their difference.
π Formula β For a river of speed and a swimmer speed relative to the river crossing a width , the times for downstream and upstream travel over the same distance are respectively and .
π Formula β If a swimmer moves at speed at angle to the river direction, crosses a river of width , and has transverse component , the crossing time is .
π Formula β To cross the river by the minimum-distance path and reach the point directly opposite the starting point, the swimmer must cancel the river's parallel velocity, so and therefore .
π Formula β For minimum-time crossing, the swimmer moves perpendicular to the river with the full speed across the river, so , , and the drift is .
π Formula β The river speed is obtained from its drift during minimum-time crossing as ; a drift of 120 metres in 10 minutes gives .
Equal vertical components β equal vertical motion β possible collision
| Question | Condition | Method |
|---|---|---|
| Range | y = 0 | Use the nonzero x-root |
| Maximum height | dy/dx = 0 | Find x, then substitute into y |
| Launch angle and speed | Compare coefficients | Match the equation with the standard trajectory form |
| Quantity | Formula | Depends on |
|---|---|---|
| Time of flight | Vertical component | |
| Maximum height | Square of vertical component | |
| Range | Horizontalβvertical component product |
Test your knowledge on Projectile Motion Fundamentals with 62 multiple-choice questions with detailed corrections.
1. What makes projectile motion a two-dimensional type of motion?
2. A projectile is being analyzed to determine its horizontal displacement; which motion can be treated independently for that calculation?
Memorize the key concepts of Projectile Motion Fundamentals with 79 interactive flashcards.
What type of motion is projectile motion?
Two-dimensional motion along independent horizontal and vertical axes.
What can be ignored when analyzing horizontal motion in projectile motion?
Vertical motion can be ignored.
What can be ignored when analyzing vertical motion in projectile motion?
Horizontal motion can be ignored.
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