Real plane : the set of ordered pairs of real numbers
Real space : the set of ordered triples of real numbers
Geometric vector : associated with two distinct points A and B and has the magnitude of segment AB, the direction of line AB, and the orientation from A to B
💡 Memory Hook
Points are locations, whereas vectors encode directed displacement.
📖 2. Vector Operations and Linear Combinations
🔑 Key Concepts & Definitions
Vector equality : if and only if they have the same magnitude, direction, and orientation
Linear combination : A vector w is a linear combination of vectors u and v if there exist real numbers λ and μ such that w=λu+μv.
📝 Essential Points
The sum of two nonzero vectors with different directions is represented by the diagonal of the parallelogram having those vectors as sides.
📌 For a real scalar λ and vector u, positive λ preserves orientation and multiplies the magnitude by λ, negative λ reverses orientation, and 0u=0.
💡 Memory Hook
Place vectors head-to-tail or as parallelogram sides.
📖 3. Coordinates, Norms, and Distances
📝 Essential Points
In an orthonormal frame, the standard basis of R2 is (i,j), while the standard basis of R3 is (i,j,k).
📐 Formula — For a vector with coordinates (x,y) in R2, its magnitude is ∥u∥=x2+y2.
📐 Formula — For points A and B, the coordinate vector is AB=(xB−xA,yB−yA) in R2 and AB=(xB−xA,yB−yA,zB−zA) in R3.
Vector basis : Two non-collinear vectors form a basis of R2, and three non-coplanar vectors form a basis of R3, because every vector has a unique linear combination of them.
📝 Essential Points
📌 Two vectors are collinear when one is a real scalar multiple of the other, whereas three vectors in R3 are coplanar when one is a linear combination of the other two.
💡 Memory Hook
Collinear vectors generate a line; non-coplanar vectors generate all of R3.
📖 5. Dot Product and Orthogonal Projection
🔑 Key Concepts & Definitions
Orthogonality : if and only if their dot product is zero
📝 Essential Points
📐 Formula — For vectors u=(a1,a2) and v=(b1,b2) in R2, or corresponding three-coordinate vectors in R3, the dot product is u⋅v=a1b1+a2b2 in R2 and u⋅v=a1b1+a2b2+a3b3 in R3.
📐 Formula — The orthogonal projection of u onto a nonzero vector v is pv(u)=∥v∥2u⋅vv.
📐 Formula — For nonzero vectors with angle θ, the dot product satisfies u⋅v=∥u∥∥v∥cos(θ).
💡 Memory Hook
Dot product zero → orthogonality; projection splits a vector into parallel and perpendicular parts.
📖 6. Determinants in the Plane
📝 Essential Points
📐 Formula — For u=(a1,a2) and v=(b1,b2) in R2, the determinant is det(u,v)=a1b2−a2b1.
📐 Formula — The area of the parallelogram spanned by two plane vectors is A=∣det(u,v)∣.