๐ Statics studies how an object remains in equilibrium, whereas dynamics studies why and how an object follows a motion.
Statics asks how equilibrium is maintained, whereas dynamics asks why and how motion occurs.
โ Must-know
The SI base units used in mechanics include meters for length, seconds for time, and kilograms for mass.
The newton is the unit of force, with , so one newton gives a one-kilogram mass an acceleration of one meter per second squared.
Further detail
The fundamental forces are:
The SI prefixes are giga (G, ), mega (M, ), kilo (k, ), milli (m, ), micro (ฮผ, ), and nano (n, ).
LTMF: Length, Time, Mass, Force
โ Must-know
Newtonโs first law states that a particle at rest or moving with constant velocity remains in that state provided it is not subjected to an unbalanced force.
Newtonโs second law states that a resultant force acting on a particle of mass m produces an acceleration whose magnitude is directly proportional to the force.
Newtonโs third law states that the mutual action and reaction forces between two particles are equal, opposite, and collinear.
Further detail
Inertia โ acceleration โ actionโreaction
โ Must-know
Engineering mechanics includes:
Solid mechanics studies how an object deforms, whereas fluid mechanics studies how a fluid flows.
Further detail
Rigid bodies preserve shape, deformable bodies change shape, and fluids flow.
โ Must-know
๐ A scalar is a quantity associated only with magnitude, such as length, mass, position, speed, or time.
Further detail
๐ Vector addition and subtraction can only be performed on vectors of the same type.
Represent โ resolve โ add โ subtract
โ Must-know
๐ The dot product determines a vectorโs component parallel or perpendicular to a line and the angle between two vectors, producing a scalar.
Further detail
The Cartesian unit vectors i, j, and k represent the coordinate directions, and a vector -A has the same magnitude as A but the opposite direction.
A force directed along a line is represented as a Cartesian vector by multiplying its magnitude by the unit vector along that line.
Dot product gives projection and a scalar, whereas cross product gives rotation and a vector.
โ Must-know
๐ Formula - The moment or torque of a force about a point is , where F is the force and d is the perpendicular moment arm.
๐ The direction of a cross product and a three-dimensional moment is determined by the right-hand rule.
๐ The dot product uses cosine and gives a scalar for projection and parallel alignment, whereas the cross product uses sine and gives a vector for perpendicular area and rotational tendency.
Further detail
Force acting at a perpendicular distance causes a moment and therefore a rotational tendency.
Dot and Cross Products
| Property | Dot product | Cross product |
|---|---|---|
| Output | Scalar | Vector |
| Main use | Projection and parallel alignment | Moments and perpendicular direction |
| Trigonometric function | Cosine | Sine |
| Direction rule | None | Right-hand rule |
Take a 22-question practice quiz on Engineering Mechanics Fundamentals, with every answer explained.
1. When can a body be modeled as a particle in mechanics?
2. What characteristic defines a rigid body in mechanics?
Memorize the key concepts of Engineering Mechanics Fundamentals with 43 flashcards.
What defines a particle in mechanics?
Its mass is considered concentrated at a point due to negligible size.
What is a rigid body in mechanics?
A combination of particles with unchanged shape and size.
How is a rigid body sometimes modeled?
As a particle with weight acting at its center of mass.
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