Rectilinear motion: motion along a straight line in one dimension, described using one axis and one position parameter
Particle: an infinitely small object that has mass and can undergo translation but not rotation
π 2. Position and Displacement
π Key Concepts & Definitions
Position vector: the vector from the origin of the reference frame to that point, and in rectilinear motion it corresponds to the distance from the reference point
π Essential Points
π Formula - The displacement vector between times t1β and t2β is Ξr=r(t2β)βr(t1β), with Ξx=x(t2β)βx(t1β), Ξy=y(t2β)βy(t1β), and Ξz=z(t2β)βz(t1β).
π‘ Memory Hook
Position locates the particle; displacement compares two positions.
π 3. Velocity and Speed
π Essential Points
π Formula - The average velocity is vavgβ=ΞtΞrβ, and in one dimension its component is vavgβ=ΞtΞxβ.
π Formula - The instantaneous velocity is v(t)=dtdrβ, and in one dimension it is v(t)=dtdxβ; it is the slope of the positionβtime curve.
π Average speed is total distance travelled divided by total time and is always positive, whereas average velocity is displacement divided by elapsed time and can be positive or negative.
π‘ Memory Hook
Velocity can be positive or negative; speed is always positive.
π 4. Acceleration and Motion Equations
π Essential Points
π Formula - The instantaneous acceleration is a(t)=dtdvβ=dt2d2rβ, and in one dimension it is a(t)=dt2d2xβ.
π Negative acceleration means that a particle moving in the positive direction is slowing down or that a particle moving in the negative direction is speeding up.
π‘ Memory Hook
Acceleration changes velocity, and velocity changes position.
π 5. Integration and Constant Acceleration
β Must-know
π Formula - For constant acceleration, the equations of motion are v=v0β+at, x=x0β+v0βt+21βat2, and v2=v02β+2a(xβx0β).
Integrating acceleration over time gives the change in velocity, because the area under an accelerationβtime curve equals the velocity change.
Further detail
π Formula - For constant acceleration, the velocity change is v(tBβ)βv(tAβ)=β«tAβtBββa(t)dt.
π‘ Memory Hook
Acceleration β velocity β position
π 6. Free Fall
β Must-know
π Formula - For vertical free fall with the positive direction upward, the equations are v=v0ββgt, y=y0β+v0βtβ21βgt2, and v2=v02ββ2g(yβy0β).
Near the Earthβs surface, all objects have the same gravitational acceleration in the absence of air resistance, with g=9.81msβ2.
Further detail
π Formula - Newtonβs gravitational acceleration at the Earthβs surface is g=R2GMEββ=9.81msβ2, with G=6.67Γ10β11m3kgβ1sβ2. - law of universal gravitation
π‘ Memory Hook
Air resistance changes fall times; gravity gives all objects the same acceleration near Earth.
π 7. Curvilinear Motion Coordinates
β Must-know
π Formula - In Cartesian coordinates, the position, velocity, and acceleration vectors are r=xi^+yj^β+zk^, v=dtdrβ, and a=dt2d2rβ.
π Instantaneous velocity is tangent to the trajectory, while instantaneous speed is the positive magnitude of the velocity vector, β£vβ£=vx2β+vy2β+vz2ββ.
Further detail
π Formula - The average acceleration is aavgβ=ΞtΞvβ, while instantaneous acceleration is a=dtdvβ=dt2d2rβ.
π‘ Memory Hook
Position β velocity β acceleration
π 8. Projectile Motion
π Key Concepts & Definitions
Projectile motion: the motion of a particle launched with an initial velocity while its acceleration remains the free-fall acceleration gβ=βgj^β
π Essential Points
π Formula - For projectile motion, the velocity components are vxβ(t)=v0βcosΞΈ and vyβ(t)=v0βsinΞΈβgt, while the position components are x(t)=x0β+v0βcosΞΈt and y(t)=y0β+v0βsinΞΈtβ21βgt2.
π Formula - When the projectile starts and lands at the same height, its flight time is tCβ=g2v0βsinΞΈβ, its maximum range is xC,maxβ=gv02ββ at ΞΈ=45β, and its maximum height is hmaxβ=2gv02βsin2ΞΈβ.
Projectile motion can be solved as two independent one-dimensional motions: horizontal motion with zero acceleration and vertical motion with acceleration βg.
π‘ Memory Hook
Horizontal motion is uniform; vertical motion is accelerated by gravity.
π Synthesis Tables
Velocity and speed comparison
Quantity
Definition
Sign or direction
Average velocity
Displacement divided by elapsed time
Can be positive or negative and is a vector
Average speed
Total distance divided by elapsed time
Always positive
Instantaneous velocity
Derivative of position
Tangent vector to the trajectory
Instantaneous speed
Magnitude of instantaneous velocity
Positive scalar
Test yourself
Take a 11-question practice quiz on Rectilinear and Curvilinear Motion, with every answer explained.
1. Which description correctly characterizes rectilinear motion?
2. What distinguishes a particle from a rigid body in describing motion?