Study guide: Rectilinear and Curvilinear Motion

Course Outline

  1. Rectilinear Motion Fundamentals
  2. Position and Displacement
  3. Velocity and Speed
  4. Acceleration and Motion Equations
  5. Integration and Constant Acceleration
  6. Free Fall
  7. Curvilinear Motion Coordinates
  8. Projectile Motion

1. Rectilinear Motion Fundamentals

Key Concepts & Definitions

  • Rectilinear motion: motion along a straight line in one dimension, described using one axis and one position parameter
  • Particle: an infinitely small object that has mass and can undergo translation but not rotation

2. Position and Displacement

Key Concepts & Definitions

  • Position vector: the vector from the origin of the reference frame to that point, and in rectilinear motion it corresponds to the distance from the reference point

Essential Points

πŸ“ Formula - The displacement vector between times t1t_1 and t2t_2 is Ξ”rβƒ—=rβƒ—(t2)βˆ’rβƒ—(t1)\Delta\vec r=\vec r(t_2)-\vec r(t_1), with Ξ”x=x(t2)βˆ’x(t1)\Delta x=x(t_2)-x(t_1), Ξ”y=y(t2)βˆ’y(t1)\Delta y=y(t_2)-y(t_1), and Ξ”z=z(t2)βˆ’z(t1)\Delta z=z(t_2)-z(t_1).

Memory Hook

Position locates the particle; displacement compares two positions.

3. Velocity and Speed

Essential Points

πŸ“ Formula - The average velocity is vβƒ—avg=Ξ”rβƒ—Ξ”t\vec v_{avg}=\frac{\Delta\vec r}{\Delta t}, and in one dimension its component is vavg=Ξ”xΞ”tv_{avg}=\frac{\Delta x}{\Delta t}.

πŸ“ Formula - The instantaneous velocity is vβƒ—(t)=drβƒ—dt\vec v(t)=\frac{d\vec r}{dt}, and in one dimension it is v(t)=dxdtv(t)=\frac{dx}{dt}; it is the slope of the position–time curve.

πŸ“Œ Average speed is total distance travelled divided by total time and is always positive, whereas average velocity is displacement divided by elapsed time and can be positive or negative.

Memory Hook

Velocity can be positive or negative; speed is always positive.

4. Acceleration and Motion Equations

Essential Points

πŸ“ Formula - The instantaneous acceleration is aβƒ—(t)=dvβƒ—dt=d2rβƒ—dt2\vec a(t)=\frac{d\vec v}{dt}=\frac{d^2\vec r}{dt^2}, and in one dimension it is a(t)=d2xdt2a(t)=\frac{d^2x}{dt^2}.

πŸ“Œ Negative acceleration means that a particle moving in the positive direction is slowing down or that a particle moving in the negative direction is speeding up.

Memory Hook

Acceleration changes velocity, and velocity changes position.

5. Integration and Constant Acceleration

β˜… Must-know

πŸ“ Formula - For constant acceleration, the equations of motion are v=v0+atv=v_0+at, x=x0+v0t+12at2x=x_0+v_0t+\frac{1}{2}at^2, and v2=v02+2a(xβˆ’x0)v^2=v_0^2+2a(x-x_0).

  • Integrating acceleration over time gives the change in velocity, because the area under an acceleration–time curve equals the velocity change.

Further detail

πŸ“ Formula - For constant acceleration, the velocity change is v(tB)βˆ’v(tA)=∫tAtBa(t) dtv(t_B)-v(t_A)=\int_{t_A}^{t_B}a(t)\,dt.

Memory Hook

Acceleration β†’ velocity β†’ position

6. Free Fall

β˜… Must-know

πŸ“ Formula - For vertical free fall with the positive direction upward, the equations are v=v0βˆ’gtv=v_0-gt, y=y0+v0tβˆ’12gt2y=y_0+v_0t-\frac{1}{2}gt^2, and v2=v02βˆ’2g(yβˆ’y0)v^2=v_0^2-2g(y-y_0).

  • Near the Earth’s surface, all objects have the same gravitational acceleration in the absence of air resistance, with g=9.81 m sβˆ’2g=9.81\,\mathrm{m\,s^{-2}}.

Further detail

πŸ“ Formula - Newton’s gravitational acceleration at the Earth’s surface is g=GMER2=9.81 m sβˆ’2g=\frac{GM_E}{R^2}=9.81\,\mathrm{m\,s^{-2}}, with G=6.67Γ—10βˆ’11 m3 kgβˆ’1 sβˆ’2G=6.67\times10^{-11}\,\mathrm{m^3\,kg^{-1}\,s^{-2}}. - law of universal gravitation

Memory Hook

Air resistance changes fall times; gravity gives all objects the same acceleration near Earth.

7. Curvilinear Motion Coordinates

β˜… Must-know

πŸ“ Formula - In Cartesian coordinates, the position, velocity, and acceleration vectors are rβƒ—=xi^+yj^+zk^\vec r=x\hat i+y\hat j+z\hat k, vβƒ—=drβƒ—dt\vec v=\frac{d\vec r}{dt}, and aβƒ—=d2rβƒ—dt2\vec a=\frac{d^2\vec r}{dt^2}.

πŸ“Œ Instantaneous velocity is tangent to the trajectory, while instantaneous speed is the positive magnitude of the velocity vector, ∣vβƒ—βˆ£=vx2+vy2+vz2|\vec v|=\sqrt{v_x^2+v_y^2+v_z^2}.

Further detail

πŸ“ Formula - The average acceleration is aβƒ—avg=Ξ”vβƒ—Ξ”t\vec a_{avg}=\frac{\Delta\vec v}{\Delta t}, while instantaneous acceleration is aβƒ—=dvβƒ—dt=d2rβƒ—dt2\vec a=\frac{d\vec v}{dt}=\frac{d^2\vec r}{dt^2}.

Memory Hook

Position β†’ velocity β†’ acceleration

8. Projectile Motion

Key Concepts & Definitions

  • Projectile motion: the motion of a particle launched with an initial velocity while its acceleration remains the free-fall acceleration gβƒ—=βˆ’gj^\vec g=-g\hat j

Essential Points

πŸ“ Formula - For projectile motion, the velocity components are vx(t)=v0cos⁑θv_x(t)=v_0\cos\theta and vy(t)=v0sinβ‘ΞΈβˆ’gtv_y(t)=v_0\sin\theta-gt, while the position components are x(t)=x0+v0cos⁑θ tx(t)=x_0+v_0\cos\theta\,t and y(t)=y0+v0sin⁑θ tβˆ’12gt2y(t)=y_0+v_0\sin\theta\,t-\frac{1}{2}gt^2.

πŸ“ Formula - When the projectile starts and lands at the same height, its flight time is tC=2v0sin⁑θgt_C=\frac{2v_0\sin\theta}{g}, its maximum range is xC,max=v02gx_{C,max}=\frac{v_0^2}{g} at ΞΈ=45∘\theta=45^\circ, and its maximum height is hmax=v02sin⁑2ΞΈ2gh_{max}=\frac{v_0^2\sin^2\theta}{2g}.

  • Projectile motion can be solved as two independent one-dimensional motions: horizontal motion with zero acceleration and vertical motion with acceleration βˆ’g-g.

Memory Hook

Horizontal motion is uniform; vertical motion is accelerated by gravity.

Synthesis Tables

Velocity and speed comparison

QuantityDefinitionSign or direction
Average velocityDisplacement divided by elapsed timeCan be positive or negative and is a vector
Average speedTotal distance divided by elapsed timeAlways positive
Instantaneous velocityDerivative of positionTangent vector to the trajectory
Instantaneous speedMagnitude of instantaneous velocityPositive scalar

Test yourself

Take a 11-question practice quiz on Rectilinear and Curvilinear Motion, with every answer explained.

1. Which description correctly characterizes rectilinear motion?

2. What distinguishes a particle from a rigid body in describing motion?

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Study with flashcards

Memorize the key concepts of Rectilinear and Curvilinear Motion with 10 flashcards.

What defines rectilinear motion in terms of dimensions and path?

Motion along a straight line in one dimension.

What is the position vector of a point in a reference frame?

The vector from the origin to that point.

What is the formula for displacement vector between times t1t_1 and t2t_2?

Ξ”rβƒ—=rβƒ—(t2)βˆ’rβƒ—(t1)\Delta\vec r=\vec r(t_2)-\vec r(t_1).

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